Local Multiplayer Available now


So, I've finished implementing Local Multiplayer functionality for this game. I would say it's really the most essential part of a fighting game. It took so long because I had to remake my movement system. The movement controller I was using before utilized the Input system in a weird way (through the script), so when I assigned a gamepad to each player, the movement wouldn't be affected. Now, i am using an modified version of  the Brakeys character controller 2D so it works as I want it to. Additionally, I've added some visual indicators for when you attack and other actions.

Currently, there are 3 attacks in the game (mapped to the X with a code of 1, B with a code of 2, and Y with a code of 3). If you want to test the game, you should have at least 1 gamepad because the game won't spawn the player otherwise. You can also test playing with the combos (currently just: 1, 3, 2 (X, Y, B); 1, 1, 2 (X, X, B); and 2, 2, 1, 3, 3, 2, 3 (B, B, X, Y, Y, B, Y)). When you perform a combo correctly, the player should jump (the jump height depends on the combo).

In the next devlog, I will probably work on the health/attack system. Also, I will polish the combo system because currently, it's pretty buggy (you'll see if you play). Anyways, see you next time!

Files

lighningfast_v1.2.zip 26 MB
45 days ago

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